Friday, October 16, 2009

Is WoW (still) a good game? Part 2.

I know I am a noob and a shitty ass blogger for writing a new blog as a sequel to my previous blog all within minutes of one another but I wanted to add some insight to why I wrote the last post.


First I read a post on MMO-champion where someone is basically trolling and asking, "hey i left wow for 4 months and is there anything worth coming back to," followed by 13 pages of saying how crappy and stupid the game is. It was lame and I was laughing because of how many people will be on a WoW related forum and say how crappy the game is. THEN in the comments section here, someone says WoW is crappy because they are changing the game and making it easier. A lot of making fun of this guy and back and forth debate. Really entertaining stuff.

Eventually though, you will come to someone named JoeQuincy, who made an awesome comment that I really want to give recognition too.

There's plenty of your post I'd like to take to task... but the first one really stands out:

"Even 'hardmodes' are an artificial way to make a fight harder."

What the hell EXACTLY is that supposed to mean?
We're talking about a series of functions laid out by game developers to cause players to interact with audio/visual stimulus and keyboard/mouse inputs in various ways. What ISN'T artificial about that? Ever?

The content developers have options here:

1) All easymode, almost all players can handle it, elitists complain that the game is 'too easy' (but never actually quit the game they hate so much, for some reason)

2) All hardmode, only the best 10% (or less) can handle it, everyone else complains that the game's too hard. People actually do quit playing, because they're paying for something they can't access.

3) Default easymode with hardmode toggles, elite players have a challenge, casuals can see all content. Theoretically, everybody's happy. (In reality, the elitists think the company should develop the game for only their relatively tiny share of the market, and alienate 90%+ of their players/income, so they complain endlessly. About everything.)


Let's face it, easy/hard toggles are making Blizz money, and it means they still have a way to provide a challenge for strong players even while catering to the much larger casual player pool. Sure, killing Freya with three trees up may not be /necessary/ as the game stands... but if it's the only way you're going to be challenged by that fight, DO IT. Use that tool to HAVE FUN.

That's what it's for. Blizz is still pandering to y'all. Get over your whiny selves.


That all will make more sense once the other comments are read but the point about the easy modes, hard modes, and complaining really stood out and further proves why Blizzard is a great company. They are starting to design content that everyone can see and experience, and in all honesty, get what they pay for when they buy the game and pay every month (more on that in a future post in the not so distant future). The problem people are having is Blizzard PREVIOUSLY made content that only a minority saw, and now the majority sees it. They want to make the game as accessible as possible while still making it challenging for the players who want the challenge. This is different from what they did in the original WoW and different from what they did in The Burning Crusade, but they have shown this is the future of the content. People should know this by now and either get on board with it or GO PLAY SOMETHING ELSE.

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